![]() Infinite blood and a satisfyingly gory dismemberment system.Over the top visual effects (Explosions! Blood! Gore! Oh My!).An aesthetic mix of high-quality 3D art and retro rendering techniques.This is the Boomer Shooter you’ve been waiting for. The game features a hand-crafted campaign from industry FPS veterans, a fully-integrated level editor, and a built-in community map browser for instantaneous action with nearly limitless levels to play. It reaches the quality you expect from a AAA experience while adhering to some of the aesthetic technical limits of older hardware. Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques. If this level of creativity persists and the core campaign continues to impress, then Prodeus will certainly be worth checking out when the full game launches.Buy Prodeus as a Steam key at Some excellent maps are already available, ranging from DOOM recreations to original stages. With a complex and robust level editor, players can get creative. However, the absolute best element of Prodeus may be its user-generated content. Should they all feel as incredible to use as the guns in the Beta, this will be one of the game's best elements. Judging by the size of the weapons screen, it seems like the already impressive selection in the Closed Beta will balloon in size for the full game. The same is true of Prodeus' weapons, which span from the traditional to the eclectic. RELATED: WATCH: Gamer Hacks a Pregnancy Test to Run DOOM It really needs to be seen to be truly understood. It's unique in screenshots but spectacular in motion as enemies erupt with pixelized blood that coats the screen with each shot from your arsenal. It combines 2D pixel art with a fully 3D space, and the result is as compelling as a title like Octopath Traveler. Prodeus has a staggeringly great visual style. It's familiar stuff, but it's also a solid backdrop for the much more impressive core gameplay and aesthetic. The overarching goal was to find various keycards to progress deeper into the non-linear level, eventually opening up a portal to escape through. It sees the player crawling through hellish facilities and outdoor spaces, finding new weapons and slaying hordes of demonic creatures. This mission was the biggest and is most emblematic of what to expect from the game. Still, it illustrated the fluidity of Prodeus' mechanics, which were on most clearly on display in the second mission. It was reminiscent of the Pilot's Gauntlet in Titanfall 2, but not as elaborate. These two familiarize the player with the mechanics, and while the first mission was rather basic, the third provided a nice obstacle course to speed through. ![]() Of the three missions available in the Beta, the first was largely a tutorial, and the third was essentially a bonus stage. Related: Here's Every Major Franchise Microsoft Owns With The Bethesda Purchase Much of this comes from the punch of its gunplay and the spectacle of its presentation. Nothing about Prodeus is particularly new, but it's undeniably flashy. Essentially, it's a DOOM-style FPS with more demons and blood than you can shake a BFG at. While Prodeus is still in its Closed Beta, the game already shows immense promise.
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